Roblox Lua Remote Function
The client listens for this function to be invoked by binding a function to remotefunctiononclientinvoke using the assignment operator and not with an event within a localscript.
Roblox lua remote function. A remoteevent is designed to provide a one way message between the server and clients allowing scriptscripts to call code in localscriptlocalscripts and vice versathis message can be directed from one client to the server from the server to a particular client or from the server to all clients. The server listens for this function to be invoked by binding a function to remotefunctiononserverinvoke using the assignment operator and not with an event within a script. When the player client is invoked it will execute the bound function. In the explorer window click the button next to replicatedstorage and insert a remoteevent instance.
In order for both the server and clients to utilize a remote event the remoteevent object. To implement remote events you must create a remoteevent instance where both clients and the server can access it for instance replicatedstorage. To use the new remoteevent instance with the following examples rename it remoteeventtest.